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WebGPU Claude Skill

by dgreenheck · dgreenheck/webgpu-claude-skill

Spin up WebGPU + Three.js projects with Claude — boilerplate, shader patterns, perf checks, all wrapped in one skill.

WebGPU is new enough that Claude often hallucinates the API. This skill grounds it: working Three.js + WebGPU scaffolds, common shader patterns, perf heuristics for browsers.

Why use it

Key features

Live Demo

What it looks like in practice

ready

Install

Author repository · Claude Skills documentation

Use Cases

Real-world ways to use WebGPU Claude Skill

Scaffold a WebGPU scene

👤 Claude Code users ⏱ ~15 min intermediate

When to use: You want a working WebGPU + Three.js starter without yak-shaving.

Flow
  1. Brief
    Describe scene; skill drafts.✓ Copied
    → Files written
  2. Iterate
    Tweak shader; skill applies✓ Copied
    → Visible output

Outcome: WebGPU scene running in your browser fast.

Combinations

Pair with other MCPs for X10 leverage

webgpu-claude-skill + filesystem

Write the scene into your project

Combine webgpu-claude-skill with filesystem: Write the scene into your project✓ Copied

Tools

What this MCP exposes

ToolInputsWhen to callCost
scaffold / shade (see docs) Two flows 1 call

Cost & Limits

What this costs to run

API quota
N/A
Tokens per call
Mid
Monetary
Free
Tip
Test on Chrome stable; WebGPU is mostly there but quirks remain

Security

Permissions, secrets, blast radius

Credential storage: None
Data egress: None

Troubleshooting

Common errors and fixes

WebGPU not available

Skill emits a WebGL fallback when asked

Alternatives

WebGPU Claude Skill vs others

AlternativeWhen to use it insteadTradeoff
Direct Three.js docsYou know WebGPU wellSlower bootstrap

More

Resources

📖 Read the official README on GitHub

🐙 Browse open issues

🔍 Browse all 400+ MCP servers and Skills

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