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Claude-Code-Game-Studios

作者 Donchitos · Donchitos/Claude-Code-Game-Studios

49 agents + 72 workflow skills mirroring a real game studio — turn Claude Code into a mini dev team.

Claude-Code-Game-Studios simulates a full game dev studio as a skills bundle: designers, programmers, artists, QA, audio — plus workflows for sprint planning, playtests, bug triage. Made for indie devs who want process without hiring a team. Opinionated but framework-flexible (Godot, Unity, Unreal, custom engines).

為什麼要用

核心特性

即時演示

實際使用效果

就緒

安裝

選擇你的客戶端

~/Library/Application Support/Claude/claude_desktop_config.json  · Windows: %APPDATA%\Claude\claude_desktop_config.json
{
  "mcpServers": {
    "game-studios-skill": {
      "command": "git",
      "args": [
        "clone",
        "https://github.com/Donchitos/Claude-Code-Game-Studios",
        "~/.claude/skills/Claude-Code-Game-Studios"
      ],
      "_inferred": true
    }
  }
}

開啟 Claude Desktop → Settings → Developer → Edit Config。儲存後重啟應用。

~/.cursor/mcp.json · .cursor/mcp.json
{
  "mcpServers": {
    "game-studios-skill": {
      "command": "git",
      "args": [
        "clone",
        "https://github.com/Donchitos/Claude-Code-Game-Studios",
        "~/.claude/skills/Claude-Code-Game-Studios"
      ],
      "_inferred": true
    }
  }
}

Cursor 使用與 Claude Desktop 相同的 mcpServers 格式。專案級設定優先於全域。

VS Code → Cline → MCP Servers → Edit
{
  "mcpServers": {
    "game-studios-skill": {
      "command": "git",
      "args": [
        "clone",
        "https://github.com/Donchitos/Claude-Code-Game-Studios",
        "~/.claude/skills/Claude-Code-Game-Studios"
      ],
      "_inferred": true
    }
  }
}

點擊 Cline 側欄中的 MCP Servers 圖示,然後選 "Edit Configuration"。

~/.codeium/windsurf/mcp_config.json
{
  "mcpServers": {
    "game-studios-skill": {
      "command": "git",
      "args": [
        "clone",
        "https://github.com/Donchitos/Claude-Code-Game-Studios",
        "~/.claude/skills/Claude-Code-Game-Studios"
      ],
      "_inferred": true
    }
  }
}

格式與 Claude Desktop 相同。重啟 Windsurf 生效。

~/.continue/config.json
{
  "mcpServers": [
    {
      "name": "game-studios-skill",
      "command": "git",
      "args": [
        "clone",
        "https://github.com/Donchitos/Claude-Code-Game-Studios",
        "~/.claude/skills/Claude-Code-Game-Studios"
      ]
    }
  ]
}

Continue 使用伺服器物件陣列,而非映射。

~/.config/zed/settings.json
{
  "context_servers": {
    "game-studios-skill": {
      "command": {
        "path": "git",
        "args": [
          "clone",
          "https://github.com/Donchitos/Claude-Code-Game-Studios",
          "~/.claude/skills/Claude-Code-Game-Studios"
        ]
      }
    }
  }
}

加入 context_servers。Zed 儲存後熱重載。

claude mcp add game-studios-skill -- git clone https://github.com/Donchitos/Claude-Code-Game-Studios ~/.claude/skills/Claude-Code-Game-Studios

一行命令搞定。用 claude mcp list 驗證,claude mcp remove 移除。

使用場景

實戰用法: Claude-Code-Game-Studios

Run a 1-week sprint on your indie game

👤 Solo / 2-person indie teams ⏱ ~45 min intermediate

何時使用: You're making a game solo and discipline is what's failing, not ideas.

前置條件
  • Skill installed — git clone https://github.com/Donchitos/Claude-Code-Game-Studios ~/.claude/skills/game-studios
  • GDD or design brief — Even a rough design doc is enough to anchor
步驟
  1. Plan
    Use game-studios. I'm solo-devving a platformer in Godot. Plan this week's sprint — here's the GDD: <brief>✓ 已複製
    → Sprint with tasks in role buckets (design/code/art/audio), sized
  2. Daily standup
    What should I do today to hit the sprint goal? What can slip?✓ 已複製
    → Prioritized day plan with slip allowance
  3. Retro
    Sprint done. What slipped? What to carry over? What to change next sprint?✓ 已複製
    → Honest retro with specific improvements

結果: A game in motion with cadence you can sustain.

注意事項
  • Over-planning for a solo dev — Use the 1-week cadence, skip the enterprise workflows
搭配使用: filesystem

Run a structured playtest and synthesize feedback

👤 Indie devs pre-Early-Access ⏱ ~60 min intermediate

何時使用: You just ran 5 playtests and have 5 video recordings + notes to make sense of.

前置條件
  • Playtest artifacts — Notes, timestamps, transcripts in /playtests/
步驟
  1. Ingest
    Use game-studios/playtest. Ingest /playtests/session-*/ and tag feedback by type (bug, UX, mechanic, audio).✓ 已複製
    → Tagged feedback inventory
  2. Cluster
    Cluster by feedback theme. What came up across multiple sessions?✓ 已複製
    → Cross-session patterns, not per-person complaints
  3. Prioritize
    For each theme: frequency, severity, effort to fix. Feed into next sprint.✓ 已複製
    → Prioritized changes ready to plan

結果: Next sprint's work driven by real player data, not hunches.

注意事項
  • Treating one playtester's strong opinion as general — Theme needs to appear in ≥2 sessions to qualify

組合

與其他 MCP 搭配,撬動十倍槓桿

game-studios-skill + filesystem

Keep the whole studio context in /studio/ folder

Organize /studio/sprints/, /studio/playtests/, /studio/retros/.✓ 已複製
game-studios-skill + github

Issues per task, milestones per sprint

Create GitHub issues from the sprint plan; make a milestone for this sprint.✓ 已複製

工具

此 MCP 暴露的能力

工具輸入參數何時呼叫成本
sprint_plan brief, duration Start of each sprint 0
role_review role, artifact Gut-check before shipping 0
playtest_synthesize sessions[] After playtests 0
retro sprint_notes End of each sprint 0

成本與限制

運行它的成本

API 配額
N/A
每次呼叫 Token 數
Plans are cheap; role-review of big artifacts (levels, art) can be expensive
費用
Free (MIT)
提示
Don't ask every role to review every artifact — pick who's relevant

安全

權限、密鑰、影響範圍

憑證儲存: None
資料出站: None

故障排查

常見錯誤與修復

Plans feel AAA-studio, not indie

Pin your scope explicitly: "solo dev, 1 hour/day, 3 month timeline"

Role advice conflicts

That's realistic — pick the one that serves the next milestone

Skill doesn't know Godot specifics

Prepend Godot docs or relevant GDScript examples; it's engine-agnostic by default

替代方案

Claude-Code-Game-Studios 對比其他方案

替代方案何時用它替代權衡
Notion / Trello boardYou want project management without LLM synthesisNo playtest synthesis, no role critique
game-specific communitiesYou want human feedback on designSlow, and people are biased by their own games

更多

資源

📖 閱讀 GitHub 上的官方 README

🐙 查看未解決的 issue

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