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● 커뮤니티 Donchitos ⚡ 바로 사용

Claude-Code-Game-Studios

제작: Donchitos · Donchitos/Claude-Code-Game-Studios

49 agents + 72 workflow skills mirroring a real game studio — turn Claude Code into a mini dev team.

Claude-Code-Game-Studios simulates a full game dev studio as a skills bundle: designers, programmers, artists, QA, audio — plus workflows for sprint planning, playtests, bug triage. Made for indie devs who want process without hiring a team. Opinionated but framework-flexible (Godot, Unity, Unreal, custom engines).

왜 쓰나요

핵심 기능

라이브 데모

실제 사용 모습

준비됨

설치

클라이언트 선택

~/Library/Application Support/Claude/claude_desktop_config.json  · Windows: %APPDATA%\Claude\claude_desktop_config.json
{
  "mcpServers": {
    "game-studios-skill": {
      "command": "git",
      "args": [
        "clone",
        "https://github.com/Donchitos/Claude-Code-Game-Studios",
        "~/.claude/skills/Claude-Code-Game-Studios"
      ],
      "_inferred": true
    }
  }
}

Claude Desktop → Settings → Developer → Edit Config 열기. 저장 후 앱 재시작.

~/.cursor/mcp.json · .cursor/mcp.json
{
  "mcpServers": {
    "game-studios-skill": {
      "command": "git",
      "args": [
        "clone",
        "https://github.com/Donchitos/Claude-Code-Game-Studios",
        "~/.claude/skills/Claude-Code-Game-Studios"
      ],
      "_inferred": true
    }
  }
}

Cursor는 Claude Desktop과 동일한 mcpServers 스키마 사용. 프로젝트 설정이 전역보다 우선.

VS Code → Cline → MCP Servers → Edit
{
  "mcpServers": {
    "game-studios-skill": {
      "command": "git",
      "args": [
        "clone",
        "https://github.com/Donchitos/Claude-Code-Game-Studios",
        "~/.claude/skills/Claude-Code-Game-Studios"
      ],
      "_inferred": true
    }
  }
}

Cline 사이드바의 MCP Servers 아이콘 클릭 후 "Edit Configuration" 선택.

~/.codeium/windsurf/mcp_config.json
{
  "mcpServers": {
    "game-studios-skill": {
      "command": "git",
      "args": [
        "clone",
        "https://github.com/Donchitos/Claude-Code-Game-Studios",
        "~/.claude/skills/Claude-Code-Game-Studios"
      ],
      "_inferred": true
    }
  }
}

Claude Desktop과 같은 형식. Windsurf 재시작 후 적용.

~/.continue/config.json
{
  "mcpServers": [
    {
      "name": "game-studios-skill",
      "command": "git",
      "args": [
        "clone",
        "https://github.com/Donchitos/Claude-Code-Game-Studios",
        "~/.claude/skills/Claude-Code-Game-Studios"
      ]
    }
  ]
}

Continue는 맵이 아닌 서버 오브젝트 배열 사용.

~/.config/zed/settings.json
{
  "context_servers": {
    "game-studios-skill": {
      "command": {
        "path": "git",
        "args": [
          "clone",
          "https://github.com/Donchitos/Claude-Code-Game-Studios",
          "~/.claude/skills/Claude-Code-Game-Studios"
        ]
      }
    }
  }
}

context_servers에 추가. 저장 시 Zed가 핫 리로드.

claude mcp add game-studios-skill -- git clone https://github.com/Donchitos/Claude-Code-Game-Studios ~/.claude/skills/Claude-Code-Game-Studios

한 줄 명령. claude mcp list로 확인, claude mcp remove로 제거.

사용 사례

실전 활용법: Claude-Code-Game-Studios

Run a 1-week sprint on your indie game

👤 Solo / 2-person indie teams ⏱ ~45 min intermediate

언제 쓸까: You're making a game solo and discipline is what's failing, not ideas.

사전 조건
  • Skill installed — git clone https://github.com/Donchitos/Claude-Code-Game-Studios ~/.claude/skills/game-studios
  • GDD or design brief — Even a rough design doc is enough to anchor
흐름
  1. Plan
    Use game-studios. I'm solo-devving a platformer in Godot. Plan this week's sprint — here's the GDD: <brief>✓ 복사됨
    → Sprint with tasks in role buckets (design/code/art/audio), sized
  2. Daily standup
    What should I do today to hit the sprint goal? What can slip?✓ 복사됨
    → Prioritized day plan with slip allowance
  3. Retro
    Sprint done. What slipped? What to carry over? What to change next sprint?✓ 복사됨
    → Honest retro with specific improvements

결과: A game in motion with cadence you can sustain.

함정
  • Over-planning for a solo dev — Use the 1-week cadence, skip the enterprise workflows
함께 쓰기: filesystem

Run a structured playtest and synthesize feedback

👤 Indie devs pre-Early-Access ⏱ ~60 min intermediate

언제 쓸까: You just ran 5 playtests and have 5 video recordings + notes to make sense of.

사전 조건
  • Playtest artifacts — Notes, timestamps, transcripts in /playtests/
흐름
  1. Ingest
    Use game-studios/playtest. Ingest /playtests/session-*/ and tag feedback by type (bug, UX, mechanic, audio).✓ 복사됨
    → Tagged feedback inventory
  2. Cluster
    Cluster by feedback theme. What came up across multiple sessions?✓ 복사됨
    → Cross-session patterns, not per-person complaints
  3. Prioritize
    For each theme: frequency, severity, effort to fix. Feed into next sprint.✓ 복사됨
    → Prioritized changes ready to plan

결과: Next sprint's work driven by real player data, not hunches.

함정
  • Treating one playtester's strong opinion as general — Theme needs to appear in ≥2 sessions to qualify

조합

다른 MCP와 조합해 10배 효율

game-studios-skill + filesystem

Keep the whole studio context in /studio/ folder

Organize /studio/sprints/, /studio/playtests/, /studio/retros/.✓ 복사됨
game-studios-skill + github

Issues per task, milestones per sprint

Create GitHub issues from the sprint plan; make a milestone for this sprint.✓ 복사됨

도구

이 MCP가 노출하는 것

도구입력언제 호출비용
sprint_plan brief, duration Start of each sprint 0
role_review role, artifact Gut-check before shipping 0
playtest_synthesize sessions[] After playtests 0
retro sprint_notes End of each sprint 0

비용 및 제한

운영 비용

API 쿼터
N/A
호출당 토큰
Plans are cheap; role-review of big artifacts (levels, art) can be expensive
금액
Free (MIT)
Don't ask every role to review every artifact — pick who's relevant

보안

권한, 시크릿, 파급범위

자격 증명 저장: None
데이터 외부 송신: None

문제 해결

자주 발생하는 오류와 해결

Plans feel AAA-studio, not indie

Pin your scope explicitly: "solo dev, 1 hour/day, 3 month timeline"

Role advice conflicts

That's realistic — pick the one that serves the next milestone

Skill doesn't know Godot specifics

Prepend Godot docs or relevant GDScript examples; it's engine-agnostic by default

대안

Claude-Code-Game-Studios 다른 것과 비교

대안언제 쓰나단점/장점
Notion / Trello boardYou want project management without LLM synthesisNo playtest synthesis, no role critique
game-specific communitiesYou want human feedback on designSlow, and people are biased by their own games

더 보기

리소스

📖 GitHub에서 공식 README 읽기

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