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manim-skill

von Yusuke710 · Yusuke710/manim-skill

Claude autonomously plans, writes, renders, and refines Manim animations — go from 'explain this concept' to a video file without touching Python.

A skill that runs the full Manim loop inside Claude Code. You describe a concept; Claude drafts scene code, invokes manim to render, inspects the result, and iterates until it matches your intent. Built for 3Blue1Brown-style math/CS explanations.

Warum nutzen

Hauptfunktionen

Live-Demo

In der Praxis

manim-skill.replay ▶ bereit
0/0

Installation

Repository des Autors · Offizielle Dokumentation zu Claude Skills

Anwendungsfälle

Praxisnahe Nutzung: manim-skill

Animate the intuition behind a math or CS concept

👤 Educators, YouTubers, students explaining to themselves ⏱ ~45 min intermediate

Wann einsetzen: A concept is easier with motion than with words (gradient descent, sorting, Fourier).

Ablauf
  1. State the concept
    Use manim-skill. Animate gradient descent on a 2D loss surface — ball rolling, learning rate visibly affects step size.✓ Kopiert
    → Scene plan + code + low-q preview rendered
  2. Iterate
    Slower at first, faster once it's in the valley. Label the axes.✓ Kopiert
    → Code updated, re-rendered preview
  3. Final render
    Looks good — render at 1080p60.✓ Kopiert
    → High-q mp4 produced

Ergebnis: An explainer video you can embed in a blog post.

Fallstricke
  • Manim code has breaking changes across versions — Pin your manim version in requirements; the skill's prompts assume recent Community Edition
Kombinieren mit: filesystem

Build a series of scenes for a longer explainer

👤 Video creators working on a single concept over multiple shots ⏱ ~180 min advanced

Wann einsetzen: You have a 5-minute script and need 10+ scenes to go with it.

Ablauf
  1. Feed the script
    Use manim-skill. Here's my script. Break into scene beats and propose a Manim scene per beat.✓ Kopiert
    → Ordered scene plan
  2. Render in batches
    Render scenes 1-3 at preview quality; show me.✓ Kopiert
    → Three low-q mp4s
  3. Consolidate
    Ok, lock scenes 1-3. Move to 4-6.✓ Kopiert
    → Work proceeds; locked scenes untouched

Ergebnis: A full scene library ready for final render.

Fallstricke
  • Rendering high-q for every iteration wastes time — Iterate at -ql (low) and only go -qh once locked

Kombinationen

Mit anderen MCPs für 10-fache Wirkung

manim-skill + filesystem

Organize a project's scenes, renders, and drafts

Keep scenes in project/scenes/, renders in project/renders/preview or /final.✓ Kopiert

Werkzeuge

Was dieses MCP bereitstellt

WerkzeugEingabenWann aufrufenKosten
plan_scenes concept or script First step on any new project 0
write_scene scene spec Per-scene code generation 0
render_manim scene file, quality Preview and final renders local CPU/GPU
refine_scene scene + feedback Iterating on animation 0

Kosten & Limits

Was der Betrieb kostet

API-Kontingent
None
Tokens pro Aufruf
Moderate — code iterations
Kosten in €
Free; local compute only
Tipp
Always iterate at low quality. Final render once.

Sicherheit

Rechte, Secrets, Reichweite

Credential-Speicherung: None
Datenabfluss: None from skill

Fehlerbehebung

Häufige Fehler und Lösungen

manim import errors

Manim CE vs GL — make sure you're on Community (pip install manim), not the legacy 3b1b version

Prüfen: python -c 'import manim; print(manim.__version__)'
Render hangs or is very slow

Use -ql for iteration; -qh only at end. Check ffmpeg presence.

Prüfen: ffmpeg -version
Weird layout — objects overlap

Use positioning primitives (next_to, align_to) rather than raw coords

Alternativen

manim-skill vs. andere

AlternativeWann stattdessenKompromiss
After Effects / Motion CanvasYou want visual timeline toolsNot code; not LLM-friendly
paperbanana-skillStatic academic diagrams rather than animationsDifferent output

Mehr

Ressourcen

📖 Offizielle README auf GitHub lesen

🐙 Offene Issues ansehen

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